[Author]
Author = FaZer Missions
[Description]
Description = Well, let's not worry about encountering some russian hackers and terrorists! Now you need to aquire something from El Rubio's security... It is the safe code, only one has it - El Rubio's Head of Security. Sounds easy, until you find out he's flying in golden helicopters, from one skyscraper office to another with his private army...
[Objectives]
Objectivescount = 41

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1392.899
Objectives[0]positionY = 1152.762
Objectives[0]positionZ = 114.4433
Objectives[0]Heading = 84.99581
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 7
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 29
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 14
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 4
Objectives[0]Weapon0 = AdvancedRifle
Objectives[0]Weapon1 = BullpupShotgun
Objectives[0]Weapon2 = Knife
Objectives[0]Weapon3 = CombatPistol
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -797.6589
Objectives[0]mission_Actors[0]positionY = 329.5235
Objectives[0]mission_Actors[0]positionZ = 106.5587
Objectives[0]mission_Actors[0]Heading = 348.5328
Objectives[0]mission_Actors[0]String_Name = s_m_m_highsec_04
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 3
Objectives[0]mission_Actors[0]Task_Repeat = True
Objectives[0]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[0]Task_List[0]PositionX = -795.6647
Objectives[0]mission_Actors[0]Task_List[0]PositionY = 324.4584
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 219.8483
Objectives[0]mission_Actors[0]Task_List[0]Block = True
Objectives[0]mission_Actors[0]Task_List[1]Type = HandsUp
Objectives[0]mission_Actors[0]Task_List[1]PositionX = -796.3044
Objectives[0]mission_Actors[0]Task_List[1]PositionY = 326.3657
Objectives[0]mission_Actors[0]Task_List[1]PositionZ = 219.9384
Objectives[0]mission_Actors[0]Task_List[1]time = 12
Objectives[0]mission_Actors[0]Task_List[1]FacePlayer = False
Objectives[0]mission_Actors[0]Task_List[2]Type = HandsUp
Objectives[0]mission_Actors[0]Task_List[2]PositionX = -797.7404
Objectives[0]mission_Actors[0]Task_List[2]PositionY = 331.4417
Objectives[0]mission_Actors[0]Task_List[2]PositionZ = 219.9385
Objectives[0]mission_Actors[0]Task_List[2]time = 17
Objectives[0]mission_Actors[0]Task_List[2]FacePlayer = False
Objectives[0]mission_Vehicles = 4
Objectives[0]mission_Vehicles[0]positionX = 1368.676
Objectives[0]mission_Vehicles[0]positionY = 1151.964
Objectives[0]mission_Vehicles[0]positionZ = 113.3213
Objectives[0]mission_Vehicles[0]Heading = 55.00865
Objectives[0]mission_Vehicles[0]Name = F620
Objectives[0]mission_Vehicles[0]Model = f620
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 0
Objectives[0]mission_Vehicles[1]positionY = 0
Objectives[0]mission_Vehicles[1]positionZ = 0
Objectives[0]mission_Vehicles[1]Heading = 0
Objectives[0]mission_Vehicles[1]Name = Swift Deluxe
Objectives[0]mission_Vehicles[1]Model = swift2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 959.4693
Objectives[0]mission_Vehicles[2]positionY = 44.10371
Objectives[0]mission_Vehicles[2]positionZ = 123.0241
Objectives[0]mission_Vehicles[2]Heading = 145.4411
Objectives[0]mission_Vehicles[2]Name = Swift
Objectives[0]mission_Vehicles[2]Model = swift
Objectives[0]mission_Vehicles[2]PrimaryColor = PureGold
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 21
Objectives[0]mission_Vehicles[2]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[3]positionX = 970.7017
Objectives[0]mission_Vehicles[3]positionY = 38.41633
Objectives[0]mission_Vehicles[3]positionZ = 123.0186
Objectives[0]mission_Vehicles[3]Heading = 151.7146
Objectives[0]mission_Vehicles[3]Name = Buzzard Attack Chopper
Objectives[0]mission_Vehicles[3]Model = buzzard
Objectives[0]mission_Vehicles[3]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[3]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = True
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 21
Objectives[0]mission_Vehicles[3]NeededForVehicleIndex[0] = 4
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = hei_prop_bh1_08_hdoor
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 2508.544
Objectives[0]mission_Props[0]positionY = -266.6356
Objectives[0]mission_Props[0]positionZ = -38.86234
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = 1392.924
Objectives[0]mission_Pickup_Props[0]positionY = 1152.847
Objectives[0]mission_Pickup_Props[0]positionZ = 113.9433
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 86.77849
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -1335.55
Objectives[1]positionY = -449.1398
Objectives[1]positionZ = 32.83934
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = CH_IDLE_STA
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -1279.622
Objectives[2]positionY = -513.5287
Objectives[2]positionZ = 31.88411
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = CH_IDLE
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to the ~b~Diamond Casino
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 0
Objectives[3]ColorG = 0
Objectives[3]ColorB = 255
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 919.4277
Objectives[3]positionY = 49.4763
Objectives[3]positionZ = 79.89838
Objectives[3]Heading = 55
Objectives[3]Diameter = 2
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 25
Objectives[3]PlaySound = False
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Enter the ~b~Casino Hotel
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 0
Objectives[4]ColorG = 0
Objectives[4]ColorB = 255
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = 935.6708
Objectives[4]positionY = 46.45566
Objectives[4]positionZ = 80.09575
Objectives[4]Heading = 55
Objectives[4]Diameter = 2
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1
Objectives[4]PlaySound = False
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Teleport_Objective
Objectives[5]Text = 
Objectives[5]positionX = 2518.793
Objectives[5]positionY = -262.1324
Objectives[5]positionZ = -40.12475
Objectives[5]ObjectiveRotation = 5
Objectives[5]mission_ActorsCount = 1
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = 2497.478
Objectives[5]mission_Actors[0]positionY = -272.2289
Objectives[5]mission_Actors[0]positionZ = -39.12316
Objectives[5]mission_Actors[0]Heading = 113.2027
Objectives[5]mission_Actors[0]String_Name = u_f_m_casinocash_01
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[5]mission_Actors[0]AddBlip = True
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 300
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Unarmed
Objectives[5]mission_Actors[0]Variation = Default
Objectives[5]mission_Actors[0]Task = 3
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Mission_Settings_Objective
Objectives[6]positionX = -1415.278
Objectives[6]positionY = -336.0431
Objectives[6]positionZ = 42.02039
Objectives[6]MissionSettings_TimesOfDay = Current
Objectives[6]MissionSettings_Weather = Current
Objectives[6]MissionSettings_WantedLevel = Current
Objectives[6]MissionSettings_SetWantedLevelNow = Current
Objectives[6]MissionSettings_StartNightvision = False
Objectives[6]MissionSettings_StopNightvision = False
Objectives[6]MissionSettings_StartSeethrough = False
Objectives[6]MissionSettings_StopSeethrough = False
Objectives[6]MissionSettings_StartMusic = True
Objectives[6]MissionSettings_StopMusic = False
Objectives[6]MissionSettings_Music = CH_SUSPENSE
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Find the ~r~Maid
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 255
Objectives[7]ColorA = 0
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 0
Objectives[7]positionX = 2498.257
Objectives[7]positionY = -271.4297
Objectives[7]positionZ = -40.12316
Objectives[7]Heading = 102.4031
Objectives[7]Diameter = 2
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 2.5
Objectives[7]PlaySound = False
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Take out the ~r~Maid
Objectives[8]Text2 = Collect the ~b~Roof Terrace Keys
Objectives[8]Type = Kill_Actors
Objectives[8]positionX = 2497.385
Objectives[8]positionY = -273.1345
Objectives[8]positionZ = -51.56844
Objectives[8]KillAll1 = False
Objectives[8]KillAll2 = False
Objectives[8]Kill_Actors_Add_Blips = True
Objectives[8]Kill_Actors_Add_Markers = False
Objectives[8]DropPickups = True
Objectives[8]Droped_Pickup_Model = p_car_keys_01
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Enter the Party on ~b~Roof Terrace
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 0
Objectives[9]ColorG = 0
Objectives[9]ColorB = 255
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = 2509.704
Objectives[9]positionY = -253.4312
Objectives[9]positionZ = -40.12293
Objectives[9]Heading = -7.596893
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 2
Objectives[9]PlaySound = False
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 1
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = -797.5804
Objectives[9]mission_Actors[0]positionY = 326.3753
Objectives[9]mission_Actors[0]positionZ = 220.4384
Objectives[9]mission_Actors[0]Heading = 0
Objectives[9]mission_Actors[0]String_Name = s_m_m_highsec_04
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[9]mission_Actors[0]AddBlip = False
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = True
Objectives[9]mission_Actors[0]SetHealth = 100
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = Unarmed
Objectives[9]mission_Actors[0]Variation = Default
Objectives[9]mission_Actors[0]Task = 99
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[0]Task_List_Count = 2
Objectives[9]mission_Actors[0]Task_Repeat = True
Objectives[9]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[9]mission_Actors[0]Task_List[0]PositionX = -796.6935
Objectives[9]mission_Actors[0]Task_List[0]PositionY = 326.876
Objectives[9]mission_Actors[0]Task_List[0]PositionZ = 219.9384
Objectives[9]mission_Actors[0]Task_List[0]Block = True
Objectives[9]mission_Actors[0]Task_List[1]Type = HandsUp
Objectives[9]mission_Actors[0]Task_List[1]PositionX = -798.2824
Objectives[9]mission_Actors[0]Task_List[1]PositionY = 327.035
Objectives[9]mission_Actors[0]Task_List[1]PositionZ = 219.9385
Objectives[9]mission_Actors[0]Task_List[1]time = 7
Objectives[9]mission_Actors[0]Task_List[1]FacePlayer = False
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = -1456.637
Objectives[10]positionY = -290.2163
Objectives[10]positionZ = 45.53387
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = Current
Objectives[10]MissionSettings_SetWantedLevelNow = Current
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = False
Objectives[10]MissionSettings_StopMusic = True
Objectives[10]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Teleport_Objective
Objectives[11]Text = 
Objectives[11]positionX = 964.6285
Objectives[11]positionY = 58.499
Objectives[11]positionZ = 111.553
Objectives[11]ObjectiveRotation = 50
Objectives[11]mission_ActorsCount = 1
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 15
Objectives[11]mission_Actors[0]positionX = 911.5676
Objectives[11]mission_Actors[0]positionY = 52.75869
Objectives[11]mission_Actors[0]positionZ = 111.701
Objectives[11]mission_Actors[0]Heading = 240
Objectives[11]mission_Actors[0]String_Name = s_m_m_highsec_04
Objectives[11]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[11]mission_Actors[0]AddBlip = False
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = True
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[11]mission_Actors[0]AlwaysFight = False
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = Unarmed
Objectives[11]mission_Actors[0]Variation = Default
Objectives[11]mission_Actors[0]Task = 99
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]Task_List_Count = 2
Objectives[11]mission_Actors[0]Task_Repeat = True
Objectives[11]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[11]mission_Actors[0]Task_List[0]PositionX = 915.1004
Objectives[11]mission_Actors[0]Task_List[0]PositionY = 58.67951
Objectives[11]mission_Actors[0]Task_List[0]PositionZ = 111.1612
Objectives[11]mission_Actors[0]Task_List[0]Block = True
Objectives[11]mission_Actors[0]Task_List[1]Type = UseMoblePhone
Objectives[11]mission_Actors[0]Task_List[1]PositionX = 914.3628
Objectives[11]mission_Actors[0]Task_List[1]PositionY = 57.54587
Objectives[11]mission_Actors[0]Task_List[1]PositionZ = 111.1612
Objectives[11]mission_Actors[0]Task_List[1]time = 7
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Mission_Settings_Objective
Objectives[12]positionX = -1547.562
Objectives[12]positionY = -186.4339
Objectives[12]positionZ = 54.50715
Objectives[12]MissionSettings_TimesOfDay = Current
Objectives[12]MissionSettings_Weather = Current
Objectives[12]MissionSettings_WantedLevel = Current
Objectives[12]MissionSettings_SetWantedLevelNow = Current
Objectives[12]MissionSettings_StartNightvision = False
Objectives[12]MissionSettings_StopNightvision = False
Objectives[12]MissionSettings_StartSeethrough = False
Objectives[12]MissionSettings_StopSeethrough = False
Objectives[12]MissionSettings_StartMusic = True
Objectives[12]MissionSettings_StopMusic = False
Objectives[12]MissionSettings_Music = DATA_LEAK_PARTY_PROMO_START_MUSIC
Objectives[12]mission_ActorsCount = 6
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 15
Objectives[12]mission_Actors[0]positionX = 910.2307
Objectives[12]mission_Actors[0]positionY = 49.2617
Objectives[12]mission_Actors[0]positionZ = 111.701
Objectives[12]mission_Actors[0]Heading = 244.1405
Objectives[12]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[12]mission_Actors[0]Relationship_Group = Neutral
Objectives[12]mission_Actors[0]AddBlip = True
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]SetHealth = 500
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = MilitaryRifle
Objectives[12]mission_Actors[0]Variation = Custom
Objectives[12]mission_Actors[0]Task = 0
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 1
Objectives[12]mission_Actors[0]COMPONENT_FACE_TEXTURE = 2
Objectives[12]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[12]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[12]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[12]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[12]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 1
Objectives[12]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 2
Objectives[12]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 2
Objectives[12]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[12]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[12]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[12]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[12]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[12]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[12]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[12]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 15
Objectives[12]mission_Actors[1]positionX = 963.2289
Objectives[12]mission_Actors[1]positionY = 61.49267
Objectives[12]mission_Actors[1]positionZ = 112.553
Objectives[12]mission_Actors[1]Heading = 144.1406
Objectives[12]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[12]mission_Actors[1]Relationship_Group = Neutral
Objectives[12]mission_Actors[1]AddBlip = True
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = False
Objectives[12]mission_Actors[1]SetHealth = 500
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = MilitaryRifle
Objectives[12]mission_Actors[1]Variation = Random
Objectives[12]mission_Actors[1]Task = 0
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = NONE
Objectives[12]mission_Actors[2]Survive_Number = 0
Objectives[12]mission_Actors[2]Failed_Text = 
Objectives[12]mission_Actors[2]Remove_After = 15
Objectives[12]mission_Actors[2]positionX = 956.7582
Objectives[12]mission_Actors[2]positionY = 57.37273
Objectives[12]mission_Actors[2]positionZ = 112.5525
Objectives[12]mission_Actors[2]Heading = 84.14051
Objectives[12]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[12]mission_Actors[2]Relationship_Group = Neutral
Objectives[12]mission_Actors[2]AddBlip = True
Objectives[12]mission_Actors[2]ShowCone = False
Objectives[12]mission_Actors[2]Invincible = False
Objectives[12]mission_Actors[2]SetHealth = 500
Objectives[12]mission_Actors[2]DieFromHeadShot = True
Objectives[12]mission_Actors[2]CanExitVehicle = True
Objectives[12]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[2]AlwaysFight = True
Objectives[12]mission_Actors[2]Seeing_Range = 30
Objectives[12]mission_Actors[2]Hearing_Range = 30
Objectives[12]mission_Actors[2]CombatMovement = Offensive
Objectives[12]mission_Actors[2]weapon = MilitaryRifle
Objectives[12]mission_Actors[2]Variation = Random
Objectives[12]mission_Actors[2]Task = 0
Objectives[12]mission_Actors[2]Task_Guard_Range = 5
Objectives[12]mission_Actors[2]Task_Stay_In_Range = True
Objectives[12]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[2]Task_Scenario = NONE
Objectives[12]mission_Actors[3]Survive_Number = 0
Objectives[12]mission_Actors[3]Failed_Text = 
Objectives[12]mission_Actors[3]Remove_After = 15
Objectives[12]mission_Actors[3]positionX = 911.3411
Objectives[12]mission_Actors[3]positionY = -0.2246491
Objectives[12]mission_Actors[3]positionZ = 111.2763
Objectives[12]mission_Actors[3]Heading = 49.14057
Objectives[12]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[12]mission_Actors[3]Relationship_Group = Neutral
Objectives[12]mission_Actors[3]AddBlip = True
Objectives[12]mission_Actors[3]ShowCone = False
Objectives[12]mission_Actors[3]Invincible = False
Objectives[12]mission_Actors[3]SetHealth = 500
Objectives[12]mission_Actors[3]DieFromHeadShot = True
Objectives[12]mission_Actors[3]CanExitVehicle = True
Objectives[12]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[3]AlwaysFight = True
Objectives[12]mission_Actors[3]Seeing_Range = 30
Objectives[12]mission_Actors[3]Hearing_Range = 30
Objectives[12]mission_Actors[3]CombatMovement = Offensive
Objectives[12]mission_Actors[3]weapon = MilitaryRifle
Objectives[12]mission_Actors[3]Variation = Random
Objectives[12]mission_Actors[3]Task = 0
Objectives[12]mission_Actors[3]Task_Guard_Range = 5
Objectives[12]mission_Actors[3]Task_Stay_In_Range = True
Objectives[12]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[3]Task_Scenario = NONE
Objectives[12]mission_Actors[4]Survive_Number = 0
Objectives[12]mission_Actors[4]Failed_Text = 
Objectives[12]mission_Actors[4]Remove_After = 15
Objectives[12]mission_Actors[4]positionX = 928.7936
Objectives[12]mission_Actors[4]positionY = -3.005861
Objectives[12]mission_Actors[4]positionZ = 111.2989
Objectives[12]mission_Actors[4]Heading = 49.14021
Objectives[12]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[12]mission_Actors[4]Relationship_Group = Neutral
Objectives[12]mission_Actors[4]AddBlip = True
Objectives[12]mission_Actors[4]ShowCone = False
Objectives[12]mission_Actors[4]Invincible = False
Objectives[12]mission_Actors[4]SetHealth = 500
Objectives[12]mission_Actors[4]DieFromHeadShot = True
Objectives[12]mission_Actors[4]CanExitVehicle = True
Objectives[12]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[4]AlwaysFight = True
Objectives[12]mission_Actors[4]Seeing_Range = 30
Objectives[12]mission_Actors[4]Hearing_Range = 30
Objectives[12]mission_Actors[4]CombatMovement = Offensive
Objectives[12]mission_Actors[4]weapon = MilitaryRifle
Objectives[12]mission_Actors[4]Variation = Random
Objectives[12]mission_Actors[4]Task = 0
Objectives[12]mission_Actors[4]Task_Guard_Range = 5
Objectives[12]mission_Actors[4]Task_Stay_In_Range = True
Objectives[12]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[4]Task_Scenario = NONE
Objectives[12]mission_Actors[5]Survive_Number = 0
Objectives[12]mission_Actors[5]Failed_Text = 
Objectives[12]mission_Actors[5]Remove_After = 15
Objectives[12]mission_Actors[5]positionX = 923.861
Objectives[12]mission_Actors[5]positionY = -6.275089
Objectives[12]mission_Actors[5]positionZ = 111.2906
Objectives[12]mission_Actors[5]Heading = 49.14066
Objectives[12]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[12]mission_Actors[5]Relationship_Group = Neutral
Objectives[12]mission_Actors[5]AddBlip = True
Objectives[12]mission_Actors[5]ShowCone = False
Objectives[12]mission_Actors[5]Invincible = False
Objectives[12]mission_Actors[5]SetHealth = 500
Objectives[12]mission_Actors[5]DieFromHeadShot = True
Objectives[12]mission_Actors[5]CanExitVehicle = True
Objectives[12]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[5]AlwaysFight = True
Objectives[12]mission_Actors[5]Seeing_Range = 30
Objectives[12]mission_Actors[5]Hearing_Range = 30
Objectives[12]mission_Actors[5]CombatMovement = Offensive
Objectives[12]mission_Actors[5]weapon = SNSPistol
Objectives[12]mission_Actors[5]Variation = Random
Objectives[12]mission_Actors[5]Task = 0
Objectives[12]mission_Actors[5]Task_Guard_Range = 5
Objectives[12]mission_Actors[5]Task_Stay_In_Range = True
Objectives[12]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[5]Task_Scenario = NONE
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Mission_Settings_Objective
Objectives[13]positionX = -1531.973
Objectives[13]positionY = -199.0887
Objectives[13]positionZ = 53.77475
Objectives[13]MissionSettings_TimesOfDay = Current
Objectives[13]MissionSettings_Weather = Current
Objectives[13]MissionSettings_WantedLevel = Current
Objectives[13]MissionSettings_SetWantedLevelNow = Current
Objectives[13]MissionSettings_StartNightvision = False
Objectives[13]MissionSettings_StopNightvision = False
Objectives[13]MissionSettings_StartSeethrough = False
Objectives[13]MissionSettings_StopSeethrough = False
Objectives[13]MissionSettings_StartMusic = True
Objectives[13]MissionSettings_StopMusic = False
Objectives[13]MissionSettings_Music = DATA_LEAK_PARTY_PROMO_SUSPENSE
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Go to the ~r~Head of security
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 0
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 255
Objectives[14]IconColorA = 0
Objectives[14]positionX = 908.7567
Objectives[14]positionY = 49.33561
Objectives[14]positionZ = 110.701
Objectives[14]Heading = 250
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 15
Objectives[14]PlaySound = False
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = 913.9724
Objectives[15]positionY = 42.24567
Objectives[15]positionZ = 110.701
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 5
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 1
Objectives[15]ObjectiveMessages[0]positionX = 918.7305
Objectives[15]ObjectiveMessages[0]positionY = 44.85342
Objectives[15]ObjectiveMessages[0]positionZ = 110.6612
Objectives[15]ObjectiveMessages[0]Message = Oh no... Security, take him out!!! And someone escort me to the helicopter!
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = Head of Security
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = False
Objectives[15]ObjectiveMessages[0]Delay = True
Objectives[15]ObjectiveMessages[0]DelayTime = 1
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[16]Type = Mission_Settings_Objective
Objectives[16]positionX = -1601.336
Objectives[16]positionY = -115.1161
Objectives[16]positionZ = 56.37047
Objectives[16]MissionSettings_TimesOfDay = Current
Objectives[16]MissionSettings_Weather = Current
Objectives[16]MissionSettings_WantedLevel = Current
Objectives[16]MissionSettings_SetWantedLevelNow = Current
Objectives[16]MissionSettings_StartNightvision = False
Objectives[16]MissionSettings_StopNightvision = False
Objectives[16]MissionSettings_StartSeethrough = False
Objectives[16]MissionSettings_StopSeethrough = False
Objectives[16]MissionSettings_StartMusic = True
Objectives[16]MissionSettings_StopMusic = False
Objectives[16]MissionSettings_Music = DATA_LEAK_PARTY_PROMO_ACTION
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Your cover was blown! Chase the ~r~Head of security ~w~
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 0
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 255
Objectives[17]IconColorA = 0
Objectives[17]positionX = 934.5148
Objectives[17]positionY = 0.5668759
Objectives[17]positionZ = 110.2975
Objectives[17]Heading = 235
Objectives[17]Diameter = 1
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 10
Objectives[17]PlaySound = False
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 10
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 17
Objectives[17]mission_Actors[0]positionX = 911.5672
Objectives[17]mission_Actors[0]positionY = 52.25697
Objectives[17]mission_Actors[0]positionZ = 111.701
Objectives[17]mission_Actors[0]Heading = 240
Objectives[17]mission_Actors[0]String_Name = s_m_m_highsec_04
Objectives[17]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = True
Objectives[17]mission_Actors[0]SetHealth = 100
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[17]mission_Actors[0]AlwaysFight = False
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = Unarmed
Objectives[17]mission_Actors[0]Variation = Default
Objectives[17]mission_Actors[0]Task = 99
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[0]Task_List_Count = 5
Objectives[17]mission_Actors[0]Task_Repeat = False
Objectives[17]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[17]mission_Actors[0]Task_List[0]PositionX = 915.6974
Objectives[17]mission_Actors[0]Task_List[0]PositionY = 43.78477
Objectives[17]mission_Actors[0]Task_List[0]PositionZ = 111.201
Objectives[17]mission_Actors[0]Task_List[0]Block = True
Objectives[17]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[17]mission_Actors[0]Task_List[1]DestinationX = 905.6595
Objectives[17]mission_Actors[0]Task_List[1]DestinationY = 9.950838
Objectives[17]mission_Actors[0]Task_List[1]DestinationZ = 110.7782
Objectives[17]mission_Actors[0]Task_List[1]Rotation = 140
Objectives[17]mission_Actors[0]Task_List[1]Speed = 2
Objectives[17]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[17]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[17]mission_Actors[0]Task_List[2]DestinationX = 921.0242
Objectives[17]mission_Actors[0]Task_List[2]DestinationY = -8.774408
Objectives[17]mission_Actors[0]Task_List[2]DestinationZ = 110.7796
Objectives[17]mission_Actors[0]Task_List[2]Rotation = 245
Objectives[17]mission_Actors[0]Task_List[2]Speed = 2
Objectives[17]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[17]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[17]mission_Actors[0]Task_List[3]DestinationX = 946.7114
Objectives[17]mission_Actors[0]Task_List[3]DestinationY = -5.309863
Objectives[17]mission_Actors[0]Task_List[3]DestinationZ = 110.7705
Objectives[17]mission_Actors[0]Task_List[3]Rotation = 215
Objectives[17]mission_Actors[0]Task_List[3]Speed = 2
Objectives[17]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[17]mission_Actors[0]Task_List[4]Type = WalkTo
Objectives[17]mission_Actors[0]Task_List[4]DestinationX = 978.7346
Objectives[17]mission_Actors[0]Task_List[4]DestinationY = 38.03424
Objectives[17]mission_Actors[0]Task_List[4]DestinationZ = 110.7671
Objectives[17]mission_Actors[0]Task_List[4]Rotation = 335
Objectives[17]mission_Actors[0]Task_List[4]Speed = 2
Objectives[17]mission_Actors[0]Task_List[4]GoStraitToCoord = False
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = 910.7213
Objectives[17]mission_Actors[1]positionY = 49.18482
Objectives[17]mission_Actors[1]positionZ = 111.701
Objectives[17]mission_Actors[1]Heading = 244.1405
Objectives[17]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[17]mission_Actors[1]Relationship_Group = Enemy1
Objectives[17]mission_Actors[1]AddBlip = True
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = False
Objectives[17]mission_Actors[1]SetHealth = 500
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = MilitaryRifle
Objectives[17]mission_Actors[1]Variation = Custom
Objectives[17]mission_Actors[1]Task = 0
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 3
Objectives[17]mission_Actors[1]COMPONENT_FACE_TEXTURE = 1
Objectives[17]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 1
Objectives[17]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[17]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 2
Objectives[17]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 1
Objectives[17]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 2
Objectives[17]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 2
Objectives[17]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[17]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[2]Survive_Number = 0
Objectives[17]mission_Actors[2]Failed_Text = 
Objectives[17]mission_Actors[2]Remove_After = 0
Objectives[17]mission_Actors[2]positionX = 956.2684
Objectives[17]mission_Actors[2]positionY = 57.45616
Objectives[17]mission_Actors[2]positionZ = 112.5525
Objectives[17]mission_Actors[2]Heading = 64.1405
Objectives[17]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[17]mission_Actors[2]Relationship_Group = Enemy1
Objectives[17]mission_Actors[2]AddBlip = True
Objectives[17]mission_Actors[2]ShowCone = False
Objectives[17]mission_Actors[2]Invincible = False
Objectives[17]mission_Actors[2]SetHealth = 500
Objectives[17]mission_Actors[2]DieFromHeadShot = True
Objectives[17]mission_Actors[2]CanExitVehicle = True
Objectives[17]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[2]AlwaysFight = True
Objectives[17]mission_Actors[2]Seeing_Range = 30
Objectives[17]mission_Actors[2]Hearing_Range = 30
Objectives[17]mission_Actors[2]CombatMovement = Offensive
Objectives[17]mission_Actors[2]weapon = MilitaryRifle
Objectives[17]mission_Actors[2]Variation = Random
Objectives[17]mission_Actors[2]Task = 0
Objectives[17]mission_Actors[2]Task_Guard_Range = 5
Objectives[17]mission_Actors[2]Task_Stay_In_Range = True
Objectives[17]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[2]Task_Scenario = NONE
Objectives[17]mission_Actors[3]Survive_Number = 0
Objectives[17]mission_Actors[3]Failed_Text = 
Objectives[17]mission_Actors[3]Remove_After = 0
Objectives[17]mission_Actors[3]positionX = 962.8521
Objectives[17]mission_Actors[3]positionY = 61.81604
Objectives[17]mission_Actors[3]positionZ = 112.553
Objectives[17]mission_Actors[3]Heading = 154.1405
Objectives[17]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[17]mission_Actors[3]Relationship_Group = Enemy1
Objectives[17]mission_Actors[3]AddBlip = True
Objectives[17]mission_Actors[3]ShowCone = False
Objectives[17]mission_Actors[3]Invincible = False
Objectives[17]mission_Actors[3]SetHealth = 500
Objectives[17]mission_Actors[3]DieFromHeadShot = True
Objectives[17]mission_Actors[3]CanExitVehicle = True
Objectives[17]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[3]AlwaysFight = True
Objectives[17]mission_Actors[3]Seeing_Range = 30
Objectives[17]mission_Actors[3]Hearing_Range = 30
Objectives[17]mission_Actors[3]CombatMovement = Offensive
Objectives[17]mission_Actors[3]weapon = MilitaryRifle
Objectives[17]mission_Actors[3]Variation = Random
Objectives[17]mission_Actors[3]Task = 0
Objectives[17]mission_Actors[3]Task_Guard_Range = 5
Objectives[17]mission_Actors[3]Task_Stay_In_Range = True
Objectives[17]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[3]Task_Scenario = NONE
Objectives[17]mission_Actors[4]Survive_Number = 0
Objectives[17]mission_Actors[4]Failed_Text = 
Objectives[17]mission_Actors[4]Remove_After = 0
Objectives[17]mission_Actors[4]positionX = 924.3359
Objectives[17]mission_Actors[4]positionY = -6.12896
Objectives[17]mission_Actors[4]positionZ = 111.2928
Objectives[17]mission_Actors[4]Heading = 49.14066
Objectives[17]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[17]mission_Actors[4]Relationship_Group = Enemy1
Objectives[17]mission_Actors[4]AddBlip = True
Objectives[17]mission_Actors[4]ShowCone = False
Objectives[17]mission_Actors[4]Invincible = False
Objectives[17]mission_Actors[4]SetHealth = 500
Objectives[17]mission_Actors[4]DieFromHeadShot = True
Objectives[17]mission_Actors[4]CanExitVehicle = True
Objectives[17]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[4]AlwaysFight = True
Objectives[17]mission_Actors[4]Seeing_Range = 30
Objectives[17]mission_Actors[4]Hearing_Range = 30
Objectives[17]mission_Actors[4]CombatMovement = Offensive
Objectives[17]mission_Actors[4]weapon = SNSPistol
Objectives[17]mission_Actors[4]Variation = Random
Objectives[17]mission_Actors[4]Task = 0
Objectives[17]mission_Actors[4]Task_Guard_Range = 5
Objectives[17]mission_Actors[4]Task_Stay_In_Range = True
Objectives[17]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[4]Task_Scenario = NONE
Objectives[17]mission_Actors[5]Survive_Number = 0
Objectives[17]mission_Actors[5]Failed_Text = 
Objectives[17]mission_Actors[5]Remove_After = 0
Objectives[17]mission_Actors[5]positionX = 928.9705
Objectives[17]mission_Actors[5]positionY = -3.50308
Objectives[17]mission_Actors[5]positionZ = 111.3005
Objectives[17]mission_Actors[5]Heading = 49.14022
Objectives[17]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[17]mission_Actors[5]Relationship_Group = Enemy1
Objectives[17]mission_Actors[5]AddBlip = True
Objectives[17]mission_Actors[5]ShowCone = False
Objectives[17]mission_Actors[5]Invincible = False
Objectives[17]mission_Actors[5]SetHealth = 500
Objectives[17]mission_Actors[5]DieFromHeadShot = True
Objectives[17]mission_Actors[5]CanExitVehicle = True
Objectives[17]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[5]AlwaysFight = True
Objectives[17]mission_Actors[5]Seeing_Range = 30
Objectives[17]mission_Actors[5]Hearing_Range = 30
Objectives[17]mission_Actors[5]CombatMovement = Stationary
Objectives[17]mission_Actors[5]weapon = MilitaryRifle
Objectives[17]mission_Actors[5]Variation = Random
Objectives[17]mission_Actors[5]Task = 0
Objectives[17]mission_Actors[5]Task_Guard_Range = 5
Objectives[17]mission_Actors[5]Task_Stay_In_Range = True
Objectives[17]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[5]Task_Scenario = NONE
Objectives[17]mission_Actors[6]Survive_Number = 0
Objectives[17]mission_Actors[6]Failed_Text = 
Objectives[17]mission_Actors[6]Remove_After = 0
Objectives[17]mission_Actors[6]positionX = 911.1939
Objectives[17]mission_Actors[6]positionY = -0.6988606
Objectives[17]mission_Actors[6]positionZ = 111.2761
Objectives[17]mission_Actors[6]Heading = 49.14057
Objectives[17]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[17]mission_Actors[6]Relationship_Group = Enemy1
Objectives[17]mission_Actors[6]AddBlip = True
Objectives[17]mission_Actors[6]ShowCone = False
Objectives[17]mission_Actors[6]Invincible = False
Objectives[17]mission_Actors[6]SetHealth = 500
Objectives[17]mission_Actors[6]DieFromHeadShot = True
Objectives[17]mission_Actors[6]CanExitVehicle = True
Objectives[17]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[6]AlwaysFight = True
Objectives[17]mission_Actors[6]Seeing_Range = 30
Objectives[17]mission_Actors[6]Hearing_Range = 30
Objectives[17]mission_Actors[6]CombatMovement = Stationary
Objectives[17]mission_Actors[6]weapon = MilitaryRifle
Objectives[17]mission_Actors[6]Variation = Random
Objectives[17]mission_Actors[6]Task = 0
Objectives[17]mission_Actors[6]Task_Guard_Range = 5
Objectives[17]mission_Actors[6]Task_Stay_In_Range = True
Objectives[17]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[6]Task_Scenario = NONE
Objectives[17]mission_Actors[7]Survive_Number = 0
Objectives[17]mission_Actors[7]Failed_Text = 
Objectives[17]mission_Actors[7]Remove_After = 0
Objectives[17]mission_Actors[7]positionX = 920.0541
Objectives[17]mission_Actors[7]positionY = -0.1189973
Objectives[17]mission_Actors[7]positionZ = 111.2822
Objectives[17]mission_Actors[7]Heading = 50.21709
Objectives[17]mission_Actors[7]String_Name = s_m_y_westsec_02
Objectives[17]mission_Actors[7]Relationship_Group = Enemy1
Objectives[17]mission_Actors[7]AddBlip = True
Objectives[17]mission_Actors[7]ShowCone = False
Objectives[17]mission_Actors[7]Invincible = False
Objectives[17]mission_Actors[7]SetHealth = 700
Objectives[17]mission_Actors[7]DieFromHeadShot = True
Objectives[17]mission_Actors[7]CanExitVehicle = True
Objectives[17]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[7]AlwaysFight = True
Objectives[17]mission_Actors[7]Seeing_Range = 30
Objectives[17]mission_Actors[7]Hearing_Range = 30
Objectives[17]mission_Actors[7]CombatMovement = Defensive
Objectives[17]mission_Actors[7]weapon = SpecialCarbine
Objectives[17]mission_Actors[7]Variation = Custom
Objectives[17]mission_Actors[7]Task = 0
Objectives[17]mission_Actors[7]Task_Guard_Range = 5
Objectives[17]mission_Actors[7]Task_Stay_In_Range = True
Objectives[17]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[7]Task_Scenario = NONE
Objectives[17]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 1
Objectives[17]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[17]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 1
Objectives[17]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[17]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[17]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 1
Objectives[17]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[17]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[8]Survive_Number = 0
Objectives[17]mission_Actors[8]Failed_Text = 
Objectives[17]mission_Actors[8]Remove_After = 0
Objectives[17]mission_Actors[8]positionX = 930.0266
Objectives[17]mission_Actors[8]positionY = -2.223131
Objectives[17]mission_Actors[8]positionZ = 111.2997
Objectives[17]mission_Actors[8]Heading = 95.2171
Objectives[17]mission_Actors[8]String_Name = s_m_y_westsec_02
Objectives[17]mission_Actors[8]Relationship_Group = Enemy1
Objectives[17]mission_Actors[8]AddBlip = True
Objectives[17]mission_Actors[8]ShowCone = False
Objectives[17]mission_Actors[8]Invincible = False
Objectives[17]mission_Actors[8]SetHealth = 500
Objectives[17]mission_Actors[8]DieFromHeadShot = True
Objectives[17]mission_Actors[8]CanExitVehicle = True
Objectives[17]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[8]AlwaysFight = True
Objectives[17]mission_Actors[8]Seeing_Range = 30
Objectives[17]mission_Actors[8]Hearing_Range = 30
Objectives[17]mission_Actors[8]CombatMovement = Offensive
Objectives[17]mission_Actors[8]weapon = SpecialCarbine
Objectives[17]mission_Actors[8]Variation = Custom
Objectives[17]mission_Actors[8]Task = 0
Objectives[17]mission_Actors[8]Task_Guard_Range = 5
Objectives[17]mission_Actors[8]Task_Stay_In_Range = True
Objectives[17]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[8]Task_Scenario = NONE
Objectives[17]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 1
Objectives[17]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[17]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 1
Objectives[17]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[17]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[17]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 1
Objectives[17]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[17]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[9]Survive_Number = 0
Objectives[17]mission_Actors[9]Failed_Text = 
Objectives[17]mission_Actors[9]Remove_After = 0
Objectives[17]mission_Actors[9]positionX = 919.6333
Objectives[17]mission_Actors[9]positionY = 28.55215
Objectives[17]mission_Actors[9]positionZ = 113.5493
Objectives[17]mission_Actors[9]Heading = 55.21709
Objectives[17]mission_Actors[9]String_Name = s_m_y_westsec_02
Objectives[17]mission_Actors[9]Relationship_Group = Enemy1
Objectives[17]mission_Actors[9]AddBlip = True
Objectives[17]mission_Actors[9]ShowCone = False
Objectives[17]mission_Actors[9]Invincible = False
Objectives[17]mission_Actors[9]SetHealth = 500
Objectives[17]mission_Actors[9]DieFromHeadShot = True
Objectives[17]mission_Actors[9]CanExitVehicle = True
Objectives[17]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[9]AlwaysFight = True
Objectives[17]mission_Actors[9]Seeing_Range = 30
Objectives[17]mission_Actors[9]Hearing_Range = 30
Objectives[17]mission_Actors[9]CombatMovement = Defensive
Objectives[17]mission_Actors[9]weapon = HeavyPistol
Objectives[17]mission_Actors[9]Variation = Custom
Objectives[17]mission_Actors[9]Task = 0
Objectives[17]mission_Actors[9]Task_Guard_Range = 5
Objectives[17]mission_Actors[9]Task_Stay_In_Range = True
Objectives[17]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[9]Task_Scenario = NONE
Objectives[17]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 1
Objectives[17]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[17]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 1
Objectives[17]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 1
Objectives[17]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[17]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 1
Objectives[17]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[17]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 1
Objectives[17]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 2
Objectives[17]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 0
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 255
Objectives[18]IconColorA = 0
Objectives[18]positionX = 994.8397
Objectives[18]positionY = 74.8825
Objectives[18]positionZ = 110.2546
Objectives[18]Heading = 330
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 15
Objectives[18]PlaySound = False
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 9
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 18
Objectives[18]mission_Actors[0]positionX = 956.6663
Objectives[18]mission_Actors[0]positionY = 5.141854
Objectives[18]mission_Actors[0]positionZ = 111.257
Objectives[18]mission_Actors[0]Heading = 319.9999
Objectives[18]mission_Actors[0]String_Name = s_m_m_highsec_04
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[18]mission_Actors[0]AddBlip = True
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = True
Objectives[18]mission_Actors[0]SetHealth = 100
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[18]mission_Actors[0]AlwaysFight = False
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = Unarmed
Objectives[18]mission_Actors[0]Variation = Default
Objectives[18]mission_Actors[0]Task = 99
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[0]Task_List_Count = 3
Objectives[18]mission_Actors[0]Task_Repeat = False
Objectives[18]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[18]mission_Actors[0]Task_List[0]PositionX = 965.1309
Objectives[18]mission_Actors[0]Task_List[0]PositionY = 15.92078
Objectives[18]mission_Actors[0]Task_List[0]PositionZ = 110.8288
Objectives[18]mission_Actors[0]Task_List[0]Block = True
Objectives[18]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[18]mission_Actors[0]Task_List[1]DestinationX = 999.161
Objectives[18]mission_Actors[0]Task_List[1]DestinationY = 73.24004
Objectives[18]mission_Actors[0]Task_List[1]DestinationZ = 110.731
Objectives[18]mission_Actors[0]Task_List[1]Rotation = 320
Objectives[18]mission_Actors[0]Task_List[1]Speed = 1.5
Objectives[18]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[18]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[18]mission_Actors[0]Task_List[2]DestinationX = 986.0385
Objectives[18]mission_Actors[0]Task_List[2]DestinationY = 78.30157
Objectives[18]mission_Actors[0]Task_List[2]DestinationZ = 110.6825
Objectives[18]mission_Actors[0]Task_List[2]Rotation = 415
Objectives[18]mission_Actors[0]Task_List[2]Speed = 1.5
Objectives[18]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = 953.4577
Objectives[18]mission_Actors[1]positionY = -0.1119302
Objectives[18]mission_Actors[1]positionZ = 111.2371
Objectives[18]mission_Actors[1]Heading = 140
Objectives[18]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[1]Relationship_Group = Enemy1
Objectives[18]mission_Actors[1]AddBlip = True
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 500
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = AdvancedRifle
Objectives[18]mission_Actors[1]Variation = Random
Objectives[18]mission_Actors[1]Task = 0
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 0
Objectives[18]mission_Actors[2]positionX = 962.2922
Objectives[18]mission_Actors[2]positionY = 8.03376
Objectives[18]mission_Actors[2]positionZ = 111.3467
Objectives[18]mission_Actors[2]Heading = 115
Objectives[18]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[2]Relationship_Group = Enemy1
Objectives[18]mission_Actors[2]AddBlip = True
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 500
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Defensive
Objectives[18]mission_Actors[2]weapon = Pistol50
Objectives[18]mission_Actors[2]Variation = Random
Objectives[18]mission_Actors[2]Task = 0
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = NONE
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 0
Objectives[18]mission_Actors[3]positionX = 988.6238
Objectives[18]mission_Actors[3]positionY = 39.79706
Objectives[18]mission_Actors[3]positionZ = 111.3264
Objectives[18]mission_Actors[3]Heading = 89.99995
Objectives[18]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[3]Relationship_Group = Enemy1
Objectives[18]mission_Actors[3]AddBlip = True
Objectives[18]mission_Actors[3]ShowCone = False
Objectives[18]mission_Actors[3]Invincible = False
Objectives[18]mission_Actors[3]SetHealth = 500
Objectives[18]mission_Actors[3]DieFromHeadShot = True
Objectives[18]mission_Actors[3]CanExitVehicle = True
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 30
Objectives[18]mission_Actors[3]Hearing_Range = 30
Objectives[18]mission_Actors[3]CombatMovement = Stationary
Objectives[18]mission_Actors[3]weapon = MilitaryRifle
Objectives[18]mission_Actors[3]Variation = Random
Objectives[18]mission_Actors[3]Task = 0
Objectives[18]mission_Actors[3]Task_Guard_Range = 5
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = NONE
Objectives[18]mission_Actors[4]Survive_Number = 0
Objectives[18]mission_Actors[4]Failed_Text = 
Objectives[18]mission_Actors[4]Remove_After = 0
Objectives[18]mission_Actors[4]positionX = 994.2319
Objectives[18]mission_Actors[4]positionY = 67.44881
Objectives[18]mission_Actors[4]positionZ = 111.325
Objectives[18]mission_Actors[4]Heading = 140
Objectives[18]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[4]Relationship_Group = Enemy1
Objectives[18]mission_Actors[4]AddBlip = True
Objectives[18]mission_Actors[4]ShowCone = False
Objectives[18]mission_Actors[4]Invincible = False
Objectives[18]mission_Actors[4]SetHealth = 700
Objectives[18]mission_Actors[4]DieFromHeadShot = True
Objectives[18]mission_Actors[4]CanExitVehicle = True
Objectives[18]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[4]AlwaysFight = True
Objectives[18]mission_Actors[4]Seeing_Range = 30
Objectives[18]mission_Actors[4]Hearing_Range = 30
Objectives[18]mission_Actors[4]CombatMovement = Stationary
Objectives[18]mission_Actors[4]weapon = MilitaryRifle
Objectives[18]mission_Actors[4]Variation = Random
Objectives[18]mission_Actors[4]Task = 0
Objectives[18]mission_Actors[4]Task_Guard_Range = 5
Objectives[18]mission_Actors[4]Task_Stay_In_Range = True
Objectives[18]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[4]Task_Scenario = NONE
Objectives[18]mission_Actors[5]Survive_Number = 0
Objectives[18]mission_Actors[5]Failed_Text = 
Objectives[18]mission_Actors[5]Remove_After = 0
Objectives[18]mission_Actors[5]positionX = 939.7788
Objectives[18]mission_Actors[5]positionY = 0.2363662
Objectives[18]mission_Actors[5]positionZ = 111.2832
Objectives[18]mission_Actors[5]Heading = 155
Objectives[18]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[5]Relationship_Group = Enemy1
Objectives[18]mission_Actors[5]AddBlip = True
Objectives[18]mission_Actors[5]ShowCone = False
Objectives[18]mission_Actors[5]Invincible = False
Objectives[18]mission_Actors[5]SetHealth = 300
Objectives[18]mission_Actors[5]DieFromHeadShot = True
Objectives[18]mission_Actors[5]CanExitVehicle = True
Objectives[18]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[5]AlwaysFight = True
Objectives[18]mission_Actors[5]Seeing_Range = 30
Objectives[18]mission_Actors[5]Hearing_Range = 30
Objectives[18]mission_Actors[5]CombatMovement = Offensive
Objectives[18]mission_Actors[5]weapon = PistolMk2
Objectives[18]mission_Actors[5]Variation = Random
Objectives[18]mission_Actors[5]Task = 0
Objectives[18]mission_Actors[5]Task_Guard_Range = 5
Objectives[18]mission_Actors[5]Task_Stay_In_Range = True
Objectives[18]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[5]Task_Scenario = NONE
Objectives[18]mission_Actors[6]Survive_Number = 0
Objectives[18]mission_Actors[6]Failed_Text = 
Objectives[18]mission_Actors[6]Remove_After = 0
Objectives[18]mission_Actors[6]positionX = 961.3744
Objectives[18]mission_Actors[6]positionY = 21.81468
Objectives[18]mission_Actors[6]positionZ = 111.2833
Objectives[18]mission_Actors[6]Heading = 235.2171
Objectives[18]mission_Actors[6]String_Name = s_m_y_westsec_02
Objectives[18]mission_Actors[6]Relationship_Group = Enemy1
Objectives[18]mission_Actors[6]AddBlip = True
Objectives[18]mission_Actors[6]ShowCone = False
Objectives[18]mission_Actors[6]Invincible = False
Objectives[18]mission_Actors[6]SetHealth = 700
Objectives[18]mission_Actors[6]DieFromHeadShot = True
Objectives[18]mission_Actors[6]CanExitVehicle = True
Objectives[18]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[6]AlwaysFight = True
Objectives[18]mission_Actors[6]Seeing_Range = 30
Objectives[18]mission_Actors[6]Hearing_Range = 30
Objectives[18]mission_Actors[6]CombatMovement = Offensive
Objectives[18]mission_Actors[6]weapon = HeavyPistol
Objectives[18]mission_Actors[6]Variation = Custom
Objectives[18]mission_Actors[6]Task = 0
Objectives[18]mission_Actors[6]Task_Guard_Range = 5
Objectives[18]mission_Actors[6]Task_Stay_In_Range = True
Objectives[18]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[6]Task_Scenario = NONE
Objectives[18]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 1
Objectives[18]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[18]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[18]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[18]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 1
Objectives[18]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[18]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 1
Objectives[18]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[18]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[18]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 1
Objectives[18]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[18]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[18]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[18]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[18]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[18]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[18]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[18]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[18]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 1
Objectives[18]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[18]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[18]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[18]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 2
Objectives[18]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[18]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[18]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[18]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[18]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[18]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[18]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[18]mission_Actors[7]Survive_Number = 0
Objectives[18]mission_Actors[7]Failed_Text = 
Objectives[18]mission_Actors[7]Remove_After = 0
Objectives[18]mission_Actors[7]positionX = 977.1555
Objectives[18]mission_Actors[7]positionY = 45.38941
Objectives[18]mission_Actors[7]positionZ = 111.2852
Objectives[18]mission_Actors[7]Heading = 235.217
Objectives[18]mission_Actors[7]String_Name = s_m_y_westsec_02
Objectives[18]mission_Actors[7]Relationship_Group = Enemy1
Objectives[18]mission_Actors[7]AddBlip = True
Objectives[18]mission_Actors[7]ShowCone = False
Objectives[18]mission_Actors[7]Invincible = False
Objectives[18]mission_Actors[7]SetHealth = 700
Objectives[18]mission_Actors[7]DieFromHeadShot = True
Objectives[18]mission_Actors[7]CanExitVehicle = True
Objectives[18]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[7]AlwaysFight = True
Objectives[18]mission_Actors[7]Seeing_Range = 30
Objectives[18]mission_Actors[7]Hearing_Range = 30
Objectives[18]mission_Actors[7]CombatMovement = Offensive
Objectives[18]mission_Actors[7]weapon = HeavyPistol
Objectives[18]mission_Actors[7]Variation = Custom
Objectives[18]mission_Actors[7]Task = 0
Objectives[18]mission_Actors[7]Task_Guard_Range = 5
Objectives[18]mission_Actors[7]Task_Stay_In_Range = True
Objectives[18]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[7]Task_Scenario = NONE
Objectives[18]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 1
Objectives[18]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[18]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[18]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[18]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 1
Objectives[18]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[18]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 1
Objectives[18]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[18]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[18]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 1
Objectives[18]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[18]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[18]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[18]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[18]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[18]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[18]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[18]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[18]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 1
Objectives[18]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[18]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[18]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[18]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 2
Objectives[18]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[18]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[18]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[18]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[18]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[18]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[18]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[18]mission_Actors[8]Survive_Number = 0
Objectives[18]mission_Actors[8]Failed_Text = 
Objectives[18]mission_Actors[8]Remove_After = 0
Objectives[18]mission_Actors[8]positionX = 986.5515
Objectives[18]mission_Actors[8]positionY = 60.81588
Objectives[18]mission_Actors[8]positionZ = 111.2837
Objectives[18]mission_Actors[8]Heading = 235.2171
Objectives[18]mission_Actors[8]String_Name = s_m_y_westsec_02
Objectives[18]mission_Actors[8]Relationship_Group = Enemy1
Objectives[18]mission_Actors[8]AddBlip = True
Objectives[18]mission_Actors[8]ShowCone = False
Objectives[18]mission_Actors[8]Invincible = False
Objectives[18]mission_Actors[8]SetHealth = 700
Objectives[18]mission_Actors[8]DieFromHeadShot = True
Objectives[18]mission_Actors[8]CanExitVehicle = True
Objectives[18]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[8]AlwaysFight = True
Objectives[18]mission_Actors[8]Seeing_Range = 30
Objectives[18]mission_Actors[8]Hearing_Range = 30
Objectives[18]mission_Actors[8]CombatMovement = Offensive
Objectives[18]mission_Actors[8]weapon = HeavyPistol
Objectives[18]mission_Actors[8]Variation = Custom
Objectives[18]mission_Actors[8]Task = 0
Objectives[18]mission_Actors[8]Task_Guard_Range = 5
Objectives[18]mission_Actors[8]Task_Stay_In_Range = True
Objectives[18]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[8]Task_Scenario = NONE
Objectives[18]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 1
Objectives[18]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[18]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[18]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[18]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 1
Objectives[18]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[18]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 1
Objectives[18]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[18]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[18]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 1
Objectives[18]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[18]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[18]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[18]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[18]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[18]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[18]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[18]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[18]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 1
Objectives[18]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[18]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[18]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[18]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 2
Objectives[18]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[18]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[18]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[18]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[18]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[18]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[18]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = The ~r~Head of security ~w~is escaping through his helicopter! Get to the helipad
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 255
Objectives[19]ColorG = 0
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 255
Objectives[19]IconColorA = 0
Objectives[19]positionX = 984.2622
Objectives[19]positionY = 76.15667
Objectives[19]positionZ = 122.13
Objectives[19]Heading = 505
Objectives[19]Diameter = 1
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 1
Objectives[19]PlaySound = False
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Mission_Settings_Objective
Objectives[20]positionX = -1629.304
Objectives[20]positionY = -62.52614
Objectives[20]positionZ = 57.97987
Objectives[20]MissionSettings_TimesOfDay = Current
Objectives[20]MissionSettings_Weather = Current
Objectives[20]MissionSettings_WantedLevel = Current
Objectives[20]MissionSettings_SetWantedLevelNow = Current
Objectives[20]MissionSettings_StartNightvision = False
Objectives[20]MissionSettings_StopNightvision = False
Objectives[20]MissionSettings_StartSeethrough = False
Objectives[20]MissionSettings_StopSeethrough = False
Objectives[20]MissionSettings_StartMusic = True
Objectives[20]MissionSettings_StopMusic = False
Objectives[20]MissionSettings_Music = DATA_LEAK_PARTY_PROMO_VEHICLE_CHASE_A
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Jack the ~b~Buzzard ~w~and go after his Escort Helicopter!
Objectives[21]FaildText = 
Objectives[21]Type = Enter_Vehicle
Objectives[21]positionX = 965.8367
Objectives[21]positionY = 47.94758
Objectives[21]positionZ = 122.1231
Objectives[21]EnterVehicle_AsPassenger = False
Objectives[21]EnterVehicle_CanExit = True
Objectives[21]EnterVehicle_SetIsWanted = False
Objectives[21]EnterVehicle_SeatIndex = 0
Objectives[21]mission_ActorsCount = 6
Objectives[21]mission_Actors[0]Survive_Number = 0
Objectives[21]mission_Actors[0]Failed_Text = 
Objectives[21]mission_Actors[0]Remove_After = 25
Objectives[21]mission_Actors[0]positionX = 956.6344
Objectives[21]mission_Actors[0]positionY = 37.02335
Objectives[21]mission_Actors[0]positionZ = 123.12
Objectives[21]mission_Actors[0]Heading = 315.0002
Objectives[21]mission_Actors[0]String_Name = s_m_y_westsec_02
Objectives[21]mission_Actors[0]Relationship_Group = Enemy1
Objectives[21]mission_Actors[0]AddBlip = False
Objectives[21]mission_Actors[0]ShowCone = False
Objectives[21]mission_Actors[0]Invincible = True
Objectives[21]mission_Actors[0]SetHealth = 100
Objectives[21]mission_Actors[0]DieFromHeadShot = True
Objectives[21]mission_Actors[0]CanExitVehicle = True
Objectives[21]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[21]mission_Actors[0]AlwaysFight = False
Objectives[21]mission_Actors[0]Seeing_Range = 30
Objectives[21]mission_Actors[0]Hearing_Range = 30
Objectives[21]mission_Actors[0]CombatMovement = Offensive
Objectives[21]mission_Actors[0]weapon = Unarmed
Objectives[21]mission_Actors[0]Variation = Custom
Objectives[21]mission_Actors[0]Task = 99
Objectives[21]mission_Actors[0]Task_Guard_Range = 5
Objectives[21]mission_Actors[0]Task_Stay_In_Range = True
Objectives[21]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[0]Task_Scenario = NONE
Objectives[21]mission_Actors[0]Task_List_Count = 3
Objectives[21]mission_Actors[0]Task_Repeat = False
Objectives[21]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[21]mission_Actors[0]Task_List[0]PositionX = 967.9149
Objectives[21]mission_Actors[0]Task_List[0]PositionY = 32.51521
Objectives[21]mission_Actors[0]Task_List[0]PositionZ = 122.6484
Objectives[21]mission_Actors[0]Task_List[0]Block = True
Objectives[21]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[21]mission_Actors[0]Task_List[1]PositionX = 970.0273
Objectives[21]mission_Actors[0]Task_List[1]PositionY = 37.37453
Objectives[21]mission_Actors[0]Task_List[1]PositionZ = 122.6231
Objectives[21]mission_Actors[0]Task_List[1]Speed = 1
Objectives[21]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[21]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[21]mission_Actors[0]Task_List[2]Type = VehicleHeliTask
Objectives[21]mission_Actors[0]Task_List[2]PositionX = -144.2245
Objectives[21]mission_Actors[0]Task_List[2]PositionY = -593.9306
Objectives[21]mission_Actors[0]Task_List[2]PositionZ = 211.2752
Objectives[21]mission_Actors[0]Task_List[2]speed = 15
Objectives[21]mission_Actors[0]Task_List[2]Hight = 30
Objectives[21]mission_Actors[0]Task_List[2]FollowPlayer = False
Objectives[21]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[21]mission_Actors[0]Task_List[2]Land = True
Objectives[21]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[21]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[21]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[21]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 1
Objectives[21]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 2
Objectives[21]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 1
Objectives[21]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 1
Objectives[21]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[0]NeededForFollowActorCount = 1
Objectives[21]mission_Actors[0]NeddedForObjectiveFollowActor[0] = 25
Objectives[21]mission_Actors[1]SpawnInVehicle = True
Objectives[21]mission_Actors[1]SeatIndex = 1
Objectives[21]mission_Actors[1]Survive_Number = 0
Objectives[21]mission_Actors[1]Failed_Text = 
Objectives[21]mission_Actors[1]Remove_After = 25
Objectives[21]mission_Actors[1]positionX = 959.4693
Objectives[21]mission_Actors[1]positionY = 44.10371
Objectives[21]mission_Actors[1]positionZ = 123.0241
Objectives[21]mission_Actors[1]Heading = 145.4411
Objectives[21]mission_Actors[1]String_Name = s_m_m_highsec_04
Objectives[21]mission_Actors[1]Relationship_Group = Enemy1/Pickup
Objectives[21]mission_Actors[1]AddBlip = True
Objectives[21]mission_Actors[1]ShowCone = False
Objectives[21]mission_Actors[1]Invincible = True
Objectives[21]mission_Actors[1]SetHealth = 100
Objectives[21]mission_Actors[1]DieFromHeadShot = True
Objectives[21]mission_Actors[1]CanExitVehicle = False
Objectives[21]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[1]AlwaysFight = True
Objectives[21]mission_Actors[1]Seeing_Range = 30
Objectives[21]mission_Actors[1]Hearing_Range = 30
Objectives[21]mission_Actors[1]CombatMovement = Offensive
Objectives[21]mission_Actors[1]weapon = SpecialCarbine
Objectives[21]mission_Actors[1]Variation = Default
Objectives[21]mission_Actors[1]Task = 0
Objectives[21]mission_Actors[1]Task_Guard_Range = 5
Objectives[21]mission_Actors[1]Task_Stay_In_Range = True
Objectives[21]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[1]Task_Scenario = NONE
Objectives[21]mission_Actors[2]Survive_Number = 0
Objectives[21]mission_Actors[2]Failed_Text = 
Objectives[21]mission_Actors[2]Remove_After = 0
Objectives[21]mission_Actors[2]positionX = 979.8589
Objectives[21]mission_Actors[2]positionY = 64.54428
Objectives[21]mission_Actors[2]positionZ = 123.13
Objectives[21]mission_Actors[2]Heading = 325
Objectives[21]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[21]mission_Actors[2]Relationship_Group = Enemy1
Objectives[21]mission_Actors[2]AddBlip = True
Objectives[21]mission_Actors[2]ShowCone = False
Objectives[21]mission_Actors[2]Invincible = False
Objectives[21]mission_Actors[2]SetHealth = 700
Objectives[21]mission_Actors[2]DieFromHeadShot = True
Objectives[21]mission_Actors[2]CanExitVehicle = True
Objectives[21]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[2]AlwaysFight = True
Objectives[21]mission_Actors[2]Seeing_Range = 30
Objectives[21]mission_Actors[2]Hearing_Range = 30
Objectives[21]mission_Actors[2]CombatMovement = Stationary
Objectives[21]mission_Actors[2]weapon = MilitaryRifle
Objectives[21]mission_Actors[2]Variation = Random
Objectives[21]mission_Actors[2]Task = 0
Objectives[21]mission_Actors[2]Task_Guard_Range = 5
Objectives[21]mission_Actors[2]Task_Stay_In_Range = True
Objectives[21]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[2]Task_Scenario = NONE
Objectives[21]mission_Actors[3]Survive_Number = 0
Objectives[21]mission_Actors[3]Failed_Text = 
Objectives[21]mission_Actors[3]Remove_After = 0
Objectives[21]mission_Actors[3]positionX = 978.8061
Objectives[21]mission_Actors[3]positionY = 57.05796
Objectives[21]mission_Actors[3]positionZ = 123.2839
Objectives[21]mission_Actors[3]Heading = 345.0005
Objectives[21]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[21]mission_Actors[3]Relationship_Group = Enemy1
Objectives[21]mission_Actors[3]AddBlip = True
Objectives[21]mission_Actors[3]ShowCone = False
Objectives[21]mission_Actors[3]Invincible = False
Objectives[21]mission_Actors[3]SetHealth = 500
Objectives[21]mission_Actors[3]DieFromHeadShot = True
Objectives[21]mission_Actors[3]CanExitVehicle = True
Objectives[21]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[3]AlwaysFight = True
Objectives[21]mission_Actors[3]Seeing_Range = 30
Objectives[21]mission_Actors[3]Hearing_Range = 30
Objectives[21]mission_Actors[3]CombatMovement = Stationary
Objectives[21]mission_Actors[3]weapon = MilitaryRifle
Objectives[21]mission_Actors[3]Variation = Random
Objectives[21]mission_Actors[3]Task = 0
Objectives[21]mission_Actors[3]Task_Guard_Range = 5
Objectives[21]mission_Actors[3]Task_Stay_In_Range = True
Objectives[21]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[3]Task_Scenario = NONE
Objectives[21]mission_Actors[4]Survive_Number = 0
Objectives[21]mission_Actors[4]Failed_Text = 
Objectives[21]mission_Actors[4]Remove_After = 0
Objectives[21]mission_Actors[4]positionX = 976.076
Objectives[21]mission_Actors[4]positionY = 53.02075
Objectives[21]mission_Actors[4]positionZ = 120.2261
Objectives[21]mission_Actors[4]Heading = 314.4424
Objectives[21]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[21]mission_Actors[4]Relationship_Group = Enemy1
Objectives[21]mission_Actors[4]AddBlip = True
Objectives[21]mission_Actors[4]ShowCone = False
Objectives[21]mission_Actors[4]Invincible = False
Objectives[21]mission_Actors[4]SetHealth = 500
Objectives[21]mission_Actors[4]DieFromHeadShot = True
Objectives[21]mission_Actors[4]CanExitVehicle = True
Objectives[21]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[4]AlwaysFight = True
Objectives[21]mission_Actors[4]Seeing_Range = 30
Objectives[21]mission_Actors[4]Hearing_Range = 30
Objectives[21]mission_Actors[4]CombatMovement = Stationary
Objectives[21]mission_Actors[4]weapon = MilitaryRifle
Objectives[21]mission_Actors[4]Variation = Random
Objectives[21]mission_Actors[4]Task = 0
Objectives[21]mission_Actors[4]Task_Guard_Range = 5
Objectives[21]mission_Actors[4]Task_Stay_In_Range = True
Objectives[21]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[4]Task_Scenario = NONE
Objectives[21]mission_Actors[5]Survive_Number = 0
Objectives[21]mission_Actors[5]Failed_Text = 
Objectives[21]mission_Actors[5]Remove_After = 0
Objectives[21]mission_Actors[5]positionX = 971.6421
Objectives[21]mission_Actors[5]positionY = 51.76942
Objectives[21]mission_Actors[5]positionZ = 120.2409
Objectives[21]mission_Actors[5]Heading = 335.2171
Objectives[21]mission_Actors[5]String_Name = s_m_y_westsec_02
Objectives[21]mission_Actors[5]Relationship_Group = Enemy1
Objectives[21]mission_Actors[5]AddBlip = True
Objectives[21]mission_Actors[5]ShowCone = False
Objectives[21]mission_Actors[5]Invincible = False
Objectives[21]mission_Actors[5]SetHealth = 500
Objectives[21]mission_Actors[5]DieFromHeadShot = True
Objectives[21]mission_Actors[5]CanExitVehicle = True
Objectives[21]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[5]AlwaysFight = True
Objectives[21]mission_Actors[5]Seeing_Range = 30
Objectives[21]mission_Actors[5]Hearing_Range = 30
Objectives[21]mission_Actors[5]CombatMovement = Stationary
Objectives[21]mission_Actors[5]weapon = MachinePistol
Objectives[21]mission_Actors[5]Variation = Custom
Objectives[21]mission_Actors[5]Task = 0
Objectives[21]mission_Actors[5]Task_Guard_Range = 5
Objectives[21]mission_Actors[5]Task_Stay_In_Range = True
Objectives[21]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[5]Task_Scenario = NONE
Objectives[21]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 1
Objectives[21]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 1
Objectives[21]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 1
Objectives[21]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 1
Objectives[21]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 1
Objectives[21]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 2
Objectives[21]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[21]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Random_Spawn_Objective
Objectives[22]positionX = 957.367
Objectives[22]positionY = 41.70843
Objectives[22]positionZ = 122.2229
Objectives[22]Random_Actors_Actor_Model_Name = s_m_m_highsec_02
Objectives[22]Random_Actors_Vehicle_Model_Name = frogger
Objectives[22]Random_Actors_Vehicle_Primary_Color = MetallicGunMetal
Objectives[22]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[22]Random_Actors_Weapon_Model_Name = Pistol
Objectives[22]Random_Actors_Passenger = True
Objectives[22]Random_Actors_Fill_With_Occupants = True
Objectives[22]Random_Actors_Max_Count = 2
Objectives[22]Random_Actors_Max_ReSpawn = 20
Objectives[22]Random_Actors_Spawn_End = False
Objectives[22]Random_Actors_Spawn_Actors_Only = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Follow the ~r~Helicopter ~w~but don't shoot it down
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 255
Objectives[23]ColorA = 0
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 255
Objectives[23]IconColorA = 0
Objectives[23]positionX = -144.7583
Objectives[23]positionY = -592.7823
Objectives[23]positionZ = 210.7752
Objectives[23]Heading = 180
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 100
Objectives[23]PlaySound = False
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Random_Spawn_Objective
Objectives[24]positionX = 954.8908
Objectives[24]positionY = 41.60366
Objectives[24]positionZ = 122.2699
Objectives[24]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[24]Random_Actors_Vehicle_Model_Name = blista
Objectives[24]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[24]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[24]Random_Actors_Weapon_Model_Name = Pistol
Objectives[24]Random_Actors_Passenger = True
Objectives[24]Random_Actors_Fill_With_Occupants = True
Objectives[24]Random_Actors_Max_Count = 3
Objectives[24]Random_Actors_Max_ReSpawn = 3
Objectives[24]Random_Actors_Spawn_End = True
Objectives[24]Random_Actors_Spawn_Actors_Only = False
Objectives[24]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[24]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[24]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[24]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Follow_Actor
Objectives[25]Text = 
Objectives[25]Failed_Text = 
Objectives[25]Follow_Actor_Trigger_Distance = 5
Objectives[25]positionX = -144.1959
Objectives[25]positionY = -592.7953
Objectives[25]positionZ = 210.7752
Objectives[25]Follow_Actor_Wait_For_Player = False
Objectives[25]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[25]Follow_Actor_Min_Distance = 10
Objectives[25]Follow_Actor_Use_SpookOMeter = False
Objectives[25]Follow_Actor_Min_Distance_Warning_Text = 
Objectives[25]Follow_Actor_Min_Distance_Failed_Text = 
Objectives[25]Follow_Actor_Use_Max_Distance = False
Objectives[25]Follow_Actor_Max_Distance_Warning_Text = 
Objectives[25]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[25]Follow_Actor_Max_Distance_Failed_Text = 
Objectives[25]Follow_Actor_Max_Distance = 37.5
Objectives[25]Follow_Actor_Max_Warning_Distance = 25
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 1
Objectives[25]ObjectiveMessages[0]positionX = 953.4653
Objectives[25]ObjectiveMessages[0]positionY = 37.72419
Objectives[25]ObjectiveMessages[0]positionZ = 122.12
Objectives[25]ObjectiveMessages[0]Message = He is getting to his office!
Objectives[25]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[25]ObjectiveMessages[0]Sender = Lester
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = Yellow
Objectives[25]ObjectiveMessages[0]PlayFromStart = False
Objectives[25]ObjectiveMessages[0]Delay = True
Objectives[25]ObjectiveMessages[0]DelayTime = 1
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = False
Objectives[25]ObjectiveMessages[0]TypeTextMesage = True
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[26]Type = Mission_Settings_Objective
Objectives[26]positionX = -1730.875
Objectives[26]positionY = 46.98056
Objectives[26]positionZ = 66.43578
Objectives[26]MissionSettings_TimesOfDay = Current
Objectives[26]MissionSettings_Weather = Current
Objectives[26]MissionSettings_WantedLevel = Current
Objectives[26]MissionSettings_SetWantedLevelNow = Current
Objectives[26]MissionSettings_StartNightvision = False
Objectives[26]MissionSettings_StopNightvision = False
Objectives[26]MissionSettings_StartSeethrough = False
Objectives[26]MissionSettings_StopSeethrough = False
Objectives[26]MissionSettings_StartMusic = True
Objectives[26]MissionSettings_StopMusic = False
Objectives[26]MissionSettings_Music = DATA_LEAK_PARTY_PROMO_SUSPENSE
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = The head of security is hiding inside! Land the buzzard and enter ~b~Arcadius Business Center
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 0
Objectives[27]ColorG = 0
Objectives[27]ColorB = 255
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 255
Objectives[27]IconColorA = 0
Objectives[27]positionX = -144.5222
Objectives[27]positionY = -599.0809
Objectives[27]positionZ = 205.9197
Objectives[27]Heading = -10
Objectives[27]Diameter = 1
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 1
Objectives[27]PlaySound = False
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 6
Objectives[27]mission_Actors[0]Survive_Number = 0
Objectives[27]mission_Actors[0]Failed_Text = 
Objectives[27]mission_Actors[0]Remove_After = 0
Objectives[27]mission_Actors[0]positionX = -145.5232
Objectives[27]mission_Actors[0]positionY = -600.1913
Objectives[27]mission_Actors[0]positionZ = 206.9183
Objectives[27]mission_Actors[0]Heading = 180
Objectives[27]mission_Actors[0]String_Name = s_m_y_westsec_02
Objectives[27]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[27]mission_Actors[0]AddBlip = True
Objectives[27]mission_Actors[0]ShowCone = False
Objectives[27]mission_Actors[0]Invincible = False
Objectives[27]mission_Actors[0]SetHealth = 900
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = True
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[0]AlwaysFight = True
Objectives[27]mission_Actors[0]Seeing_Range = 30
Objectives[27]mission_Actors[0]Hearing_Range = 30
Objectives[27]mission_Actors[0]CombatMovement = Stationary
Objectives[27]mission_Actors[0]weapon = SpecialCarbine
Objectives[27]mission_Actors[0]Variation = Custom
Objectives[27]mission_Actors[0]Task = 0
Objectives[27]mission_Actors[0]Task_Guard_Range = 5
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = NONE
Objectives[27]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[27]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[27]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[27]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 1
Objectives[27]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 2
Objectives[27]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 1
Objectives[27]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 1
Objectives[27]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[27]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[27]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[27]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[27]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[27]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[27]mission_Actors[1]Survive_Number = 0
Objectives[27]mission_Actors[1]Failed_Text = 
Objectives[27]mission_Actors[1]Remove_After = 0
Objectives[27]mission_Actors[1]positionX = -782.0249
Objectives[27]mission_Actors[1]positionY = 314.6389
Objectives[27]mission_Actors[1]positionZ = 217.6384
Objectives[27]mission_Actors[1]Heading = 186.7795
Objectives[27]mission_Actors[1]String_Name = s_m_m_highsec_02
Objectives[27]mission_Actors[1]Relationship_Group = Enemy1
Objectives[27]mission_Actors[1]AddBlip = True
Objectives[27]mission_Actors[1]ShowCone = False
Objectives[27]mission_Actors[1]Invincible = False
Objectives[27]mission_Actors[1]SetHealth = 500
Objectives[27]mission_Actors[1]DieFromHeadShot = True
Objectives[27]mission_Actors[1]CanExitVehicle = True
Objectives[27]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[1]AlwaysFight = True
Objectives[27]mission_Actors[1]Seeing_Range = 30
Objectives[27]mission_Actors[1]Hearing_Range = 30
Objectives[27]mission_Actors[1]CombatMovement = Offensive
Objectives[27]mission_Actors[1]weapon = HeavyPistol
Objectives[27]mission_Actors[1]Variation = Random
Objectives[27]mission_Actors[1]Task = 0
Objectives[27]mission_Actors[1]Task_Guard_Range = 5
Objectives[27]mission_Actors[1]Task_Stay_In_Range = True
Objectives[27]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[1]Task_Scenario = NONE
Objectives[27]mission_Actors[2]Survive_Number = 0
Objectives[27]mission_Actors[2]Failed_Text = 
Objectives[27]mission_Actors[2]Remove_After = 0
Objectives[27]mission_Actors[2]positionX = -789.4534
Objectives[27]mission_Actors[2]positionY = 322.5756
Objectives[27]mission_Actors[2]positionZ = 217.0381
Objectives[27]mission_Actors[2]Heading = 256.7795
Objectives[27]mission_Actors[2]String_Name = s_m_m_highsec_02
Objectives[27]mission_Actors[2]Relationship_Group = Enemy1
Objectives[27]mission_Actors[2]AddBlip = True
Objectives[27]mission_Actors[2]ShowCone = False
Objectives[27]mission_Actors[2]Invincible = False
Objectives[27]mission_Actors[2]SetHealth = 500
Objectives[27]mission_Actors[2]DieFromHeadShot = True
Objectives[27]mission_Actors[2]CanExitVehicle = True
Objectives[27]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[2]AlwaysFight = True
Objectives[27]mission_Actors[2]Seeing_Range = 30
Objectives[27]mission_Actors[2]Hearing_Range = 30
Objectives[27]mission_Actors[2]CombatMovement = Stationary
Objectives[27]mission_Actors[2]weapon = HeavyPistol
Objectives[27]mission_Actors[2]Variation = Random
Objectives[27]mission_Actors[2]Task = 0
Objectives[27]mission_Actors[2]Task_Guard_Range = 5
Objectives[27]mission_Actors[2]Task_Stay_In_Range = True
Objectives[27]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[2]Task_Scenario = NONE
Objectives[27]mission_Actors[3]Survive_Number = 0
Objectives[27]mission_Actors[3]Failed_Text = 
Objectives[27]mission_Actors[3]Remove_After = 0
Objectives[27]mission_Actors[3]positionX = -784.0884
Objectives[27]mission_Actors[3]positionY = 332.1955
Objectives[27]mission_Actors[3]positionZ = 217.0381
Objectives[27]mission_Actors[3]Heading = 186.7794
Objectives[27]mission_Actors[3]String_Name = s_m_m_highsec_01
Objectives[27]mission_Actors[3]Relationship_Group = Enemy1
Objectives[27]mission_Actors[3]AddBlip = True
Objectives[27]mission_Actors[3]ShowCone = False
Objectives[27]mission_Actors[3]Invincible = False
Objectives[27]mission_Actors[3]SetHealth = 500
Objectives[27]mission_Actors[3]DieFromHeadShot = True
Objectives[27]mission_Actors[3]CanExitVehicle = True
Objectives[27]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[3]AlwaysFight = True
Objectives[27]mission_Actors[3]Seeing_Range = 30
Objectives[27]mission_Actors[3]Hearing_Range = 30
Objectives[27]mission_Actors[3]CombatMovement = Defensive
Objectives[27]mission_Actors[3]weapon = AssaultSMG
Objectives[27]mission_Actors[3]Variation = Random
Objectives[27]mission_Actors[3]Task = 0
Objectives[27]mission_Actors[3]Task_Guard_Range = 5
Objectives[27]mission_Actors[3]Task_Stay_In_Range = True
Objectives[27]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[3]Task_Scenario = NONE
Objectives[27]mission_Actors[4]Survive_Number = 0
Objectives[27]mission_Actors[4]Failed_Text = 
Objectives[27]mission_Actors[4]Remove_After = 0
Objectives[27]mission_Actors[4]positionX = -780.7338
Objectives[27]mission_Actors[4]positionY = 341.3439
Objectives[27]mission_Actors[4]positionZ = 216.8385
Objectives[27]mission_Actors[4]Heading = 86.78056
Objectives[27]mission_Actors[4]String_Name = s_m_m_highsec_02
Objectives[27]mission_Actors[4]Relationship_Group = Enemy1
Objectives[27]mission_Actors[4]AddBlip = True
Objectives[27]mission_Actors[4]ShowCone = False
Objectives[27]mission_Actors[4]Invincible = False
Objectives[27]mission_Actors[4]SetHealth = 500
Objectives[27]mission_Actors[4]DieFromHeadShot = True
Objectives[27]mission_Actors[4]CanExitVehicle = True
Objectives[27]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[4]AlwaysFight = True
Objectives[27]mission_Actors[4]Seeing_Range = 30
Objectives[27]mission_Actors[4]Hearing_Range = 30
Objectives[27]mission_Actors[4]CombatMovement = Stationary
Objectives[27]mission_Actors[4]weapon = VintagePistol
Objectives[27]mission_Actors[4]Variation = Random
Objectives[27]mission_Actors[4]Task = 0
Objectives[27]mission_Actors[4]Task_Guard_Range = 5
Objectives[27]mission_Actors[4]Task_Stay_In_Range = True
Objectives[27]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[4]Task_Scenario = NONE
Objectives[27]mission_Actors[5]Survive_Number = 0
Objectives[27]mission_Actors[5]Failed_Text = 
Objectives[27]mission_Actors[5]Remove_After = 0
Objectives[27]mission_Actors[5]positionX = -792.0336
Objectives[27]mission_Actors[5]positionY = 333.1828
Objectives[27]mission_Actors[5]positionZ = 220.4385
Objectives[27]mission_Actors[5]Heading = 16.77944
Objectives[27]mission_Actors[5]String_Name = s_m_m_highsec_02
Objectives[27]mission_Actors[5]Relationship_Group = Enemy1
Objectives[27]mission_Actors[5]AddBlip = True
Objectives[27]mission_Actors[5]ShowCone = False
Objectives[27]mission_Actors[5]Invincible = False
Objectives[27]mission_Actors[5]SetHealth = 500
Objectives[27]mission_Actors[5]DieFromHeadShot = True
Objectives[27]mission_Actors[5]CanExitVehicle = True
Objectives[27]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[5]AlwaysFight = True
Objectives[27]mission_Actors[5]Seeing_Range = 30
Objectives[27]mission_Actors[5]Hearing_Range = 30
Objectives[27]mission_Actors[5]CombatMovement = Offensive
Objectives[27]mission_Actors[5]weapon = VintagePistol
Objectives[27]mission_Actors[5]Variation = Random
Objectives[27]mission_Actors[5]Task = 0
Objectives[27]mission_Actors[5]Task_Guard_Range = 5
Objectives[27]mission_Actors[5]Task_Stay_In_Range = True
Objectives[27]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[5]Task_Scenario = NONE
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Teleport_Objective
Objectives[28]Text = 
Objectives[28]positionX = -786.7241
Objectives[28]positionY = 315.6795
Objectives[28]positionZ = 216.6384
Objectives[28]ObjectiveRotation = -90
Objectives[28]mission_ActorsCount = 1
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 0
Objectives[28]mission_Actors[0]positionX = -126.0514
Objectives[28]mission_Actors[0]positionY = -642.5403
Objectives[28]mission_Actors[0]positionZ = 168.1997
Objectives[28]mission_Actors[0]Heading = 75.00945
Objectives[28]mission_Actors[0]String_Name = s_m_m_highsec_01
Objectives[28]mission_Actors[0]Relationship_Group = Enemy1
Objectives[28]mission_Actors[0]AddBlip = True
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = False
Objectives[28]mission_Actors[0]SetHealth = 500
Objectives[28]mission_Actors[0]DieFromHeadShot = True
Objectives[28]mission_Actors[0]CanExitVehicle = True
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 30
Objectives[28]mission_Actors[0]Hearing_Range = 30
Objectives[28]mission_Actors[0]CombatMovement = Stationary
Objectives[28]mission_Actors[0]weapon = VintagePistol
Objectives[28]mission_Actors[0]Variation = Random
Objectives[28]mission_Actors[0]Task = 0
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Mission_Settings_Objective
Objectives[29]positionX = -1908.741
Objectives[29]positionY = 197.7973
Objectives[29]positionZ = 82.99142
Objectives[29]MissionSettings_TimesOfDay = Current
Objectives[29]MissionSettings_Weather = Current
Objectives[29]MissionSettings_WantedLevel = Current
Objectives[29]MissionSettings_SetWantedLevelNow = Current
Objectives[29]MissionSettings_StartNightvision = False
Objectives[29]MissionSettings_StopNightvision = False
Objectives[29]MissionSettings_StartSeethrough = False
Objectives[29]MissionSettings_StopSeethrough = False
Objectives[29]MissionSettings_StartMusic = True
Objectives[29]MissionSettings_StopMusic = False
Objectives[29]MissionSettings_Music = DATA_LEAK_PARTY_PROMO_ACTION
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = 
Objectives[30]Type = Timeout_Objective
Objectives[30]positionX = -788.8455
Objectives[30]positionY = 326.0207
Objectives[30]positionZ = 216.0381
Objectives[30]Timeout_Min = 0
Objectives[30]Timeout_Sec = 1
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = Look for the ~r~Head of security
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 255
Objectives[31]ColorA = 0
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 255
Objectives[31]IconColorA = 0
Objectives[31]positionX = -795.9095
Objectives[31]positionY = 333.0196
Objectives[31]positionZ = 219.4385
Objectives[31]Heading = 630
Objectives[31]Diameter = 1
Objectives[31]minimum_hight = 1
Objectives[31]maximum_hight = 10
Objectives[31]TriggerDistance = 2
Objectives[31]PlaySound = False
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = 
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 255
Objectives[32]ColorA = 0
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 255
Objectives[32]IconColorA = 0
Objectives[32]positionX = -797.7756
Objectives[32]positionY = 328.9691
Objectives[32]positionZ = 219.4385
Objectives[32]Heading = 630
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 2
Objectives[32]PlaySound = False
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 1
Objectives[32]mission_Actors[0]Survive_Number = 0
Objectives[32]mission_Actors[0]Failed_Text = 
Objectives[32]mission_Actors[0]Remove_After = 0
Objectives[32]mission_Actors[0]positionX = -805.385
Objectives[32]mission_Actors[0]positionY = 333.2075
Objectives[32]mission_Actors[0]positionZ = 220.4382
Objectives[32]mission_Actors[0]Heading = 271.7847
Objectives[32]mission_Actors[0]String_Name = s_m_m_highsec_02
Objectives[32]mission_Actors[0]Relationship_Group = Enemy1
Objectives[32]mission_Actors[0]AddBlip = True
Objectives[32]mission_Actors[0]ShowCone = False
Objectives[32]mission_Actors[0]Invincible = False
Objectives[32]mission_Actors[0]SetHealth = 500
Objectives[32]mission_Actors[0]DieFromHeadShot = True
Objectives[32]mission_Actors[0]CanExitVehicle = True
Objectives[32]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[0]AlwaysFight = True
Objectives[32]mission_Actors[0]Seeing_Range = 30
Objectives[32]mission_Actors[0]Hearing_Range = 30
Objectives[32]mission_Actors[0]CombatMovement = Offensive
Objectives[32]mission_Actors[0]weapon = MicroSMG
Objectives[32]mission_Actors[0]Variation = Random
Objectives[32]mission_Actors[0]Task = 99
Objectives[32]mission_Actors[0]Task_Guard_Range = 5
Objectives[32]mission_Actors[0]Task_Stay_In_Range = True
Objectives[32]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[0]Task_Scenario = NONE
Objectives[32]mission_Actors[0]Task_List_Count = 1
Objectives[32]mission_Actors[0]Task_Repeat = False
Objectives[32]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[32]mission_Actors[0]Task_List[0]DestinationX = -800.7509
Objectives[32]mission_Actors[0]Task_List[0]DestinationY = 333.0285
Objectives[32]mission_Actors[0]Task_List[0]DestinationZ = 219.9385
Objectives[32]mission_Actors[0]Task_List[0]Rotation = 271.7785
Objectives[32]mission_Actors[0]Task_List[0]Speed = 2
Objectives[32]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Mission_Settings_Objective
Objectives[33]positionX = -1957.473
Objectives[33]positionY = 319.212
Objectives[33]positionZ = 88.45737
Objectives[33]MissionSettings_TimesOfDay = Current
Objectives[33]MissionSettings_Weather = Current
Objectives[33]MissionSettings_WantedLevel = Current
Objectives[33]MissionSettings_SetWantedLevelNow = Current
Objectives[33]MissionSettings_StartNightvision = False
Objectives[33]MissionSettings_StopNightvision = False
Objectives[33]MissionSettings_StartSeethrough = False
Objectives[33]MissionSettings_StopSeethrough = False
Objectives[33]MissionSettings_StartMusic = False
Objectives[33]MissionSettings_StopMusic = True
Objectives[33]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = 
Objectives[34]Type = Timeout_Objective
Objectives[34]positionX = -126.2132
Objectives[34]positionY = -635.9719
Objectives[34]positionZ = 167.8204
Objectives[34]Timeout_Min = 0
Objectives[34]Timeout_Sec = 52
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 10
Objectives[34]ObjectiveMessages[0]positionX = -124.2335
Objectives[34]ObjectiveMessages[0]positionY = -635.4999
Objectives[34]ObjectiveMessages[0]positionZ = 167.2048
Objectives[34]ObjectiveMessages[0]Message = Hold up! Hold up!
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = Head of security
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = False
Objectives[34]ObjectiveMessages[0]Delay = True
Objectives[34]ObjectiveMessages[0]DelayTime = 1
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = -119.1287
Objectives[34]ObjectiveMessages[1]positionY = -634.6732
Objectives[34]ObjectiveMessages[1]positionZ = 167.2048
Objectives[34]ObjectiveMessages[1]Message = Do you really think I called so much security to defend this piece of paper with some numbers?!
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = Head of security
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = White
Objectives[34]ObjectiveMessages[1]PlayFromStart = False
Objectives[34]ObjectiveMessages[1]Delay = True
Objectives[34]ObjectiveMessages[1]DelayTime = 3
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = False
Objectives[34]ObjectiveMessages[1]TypeTextMesage = True
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = -119.6169
Objectives[34]ObjectiveMessages[2]positionY = -631.2725
Objectives[34]ObjectiveMessages[2]positionZ = 167.2048
Objectives[34]ObjectiveMessages[2]Message = Hmph... To be honest, I could just give it to you! El Rubio can suck- a long thing.
Objectives[34]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[2]Sender = Head of security
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = White
Objectives[34]ObjectiveMessages[2]PlayFromStart = False
Objectives[34]ObjectiveMessages[2]Delay = True
Objectives[34]ObjectiveMessages[2]DelayTime = 12
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = False
Objectives[34]ObjectiveMessages[2]TypeTextMesage = True
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[3]positionX = -115.4331
Objectives[34]ObjectiveMessages[3]positionY = -632.2023
Objectives[34]ObjectiveMessages[3]positionZ = 35.24898
Objectives[34]ObjectiveMessages[3]Message = Then what's going on?
Objectives[34]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[34]ObjectiveMessages[3]Sender = Michael
Objectives[34]ObjectiveMessages[3]Subject = 
Objectives[34]ObjectiveMessages[3]MessageColor = Blue
Objectives[34]ObjectiveMessages[3]PlayFromStart = False
Objectives[34]ObjectiveMessages[3]Delay = True
Objectives[34]ObjectiveMessages[3]DelayTime = 17
Objectives[34]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[3]TypeSubtitle = False
Objectives[34]ObjectiveMessages[3]TypeTextMesage = True
Objectives[34]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[4]positionX = -120.0356
Objectives[34]ObjectiveMessages[4]positionY = -628.6938
Objectives[34]ObjectiveMessages[4]positionZ = 47.2317
Objectives[34]ObjectiveMessages[4]Message = Killing me is a big mistake! I'm the only one who knows what's in the files in his safe!
Objectives[34]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[4]Sender = Head of security
Objectives[34]ObjectiveMessages[4]Subject = 
Objectives[34]ObjectiveMessages[4]MessageColor = White
Objectives[34]ObjectiveMessages[4]PlayFromStart = False
Objectives[34]ObjectiveMessages[4]Delay = True
Objectives[34]ObjectiveMessages[4]DelayTime = 21
Objectives[34]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[4]TypeSubtitle = False
Objectives[34]ObjectiveMessages[4]TypeTextMesage = True
Objectives[34]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[5]positionX = -121.1276
Objectives[34]ObjectiveMessages[5]positionY = -696.0378
Objectives[34]ObjectiveMessages[5]positionZ = 33.82996
Objectives[34]ObjectiveMessages[5]Message = And if you haven't noticed I've got a private army, golden choppers and skyscraper offices
Objectives[34]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[5]Sender = Head of security
Objectives[34]ObjectiveMessages[5]Subject = 
Objectives[34]ObjectiveMessages[5]MessageColor = White
Objectives[34]ObjectiveMessages[5]PlayFromStart = False
Objectives[34]ObjectiveMessages[5]Delay = True
Objectives[34]ObjectiveMessages[5]DelayTime = 27
Objectives[34]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[5]TypeSubtitle = False
Objectives[34]ObjectiveMessages[5]TypeTextMesage = True
Objectives[34]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[6]positionX = -107.0058
Objectives[34]ObjectiveMessages[6]positionY = -637.5615
Objectives[34]ObjectiveMessages[6]positionZ = 35.14566
Objectives[34]ObjectiveMessages[6]Message = Now sure, take the safe code, but don't kill me! You don't realize what will happen-
Objectives[34]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[6]Sender = Head of security
Objectives[34]ObjectiveMessages[6]Subject = 
Objectives[34]ObjectiveMessages[6]MessageColor = White
Objectives[34]ObjectiveMessages[6]PlayFromStart = False
Objectives[34]ObjectiveMessages[6]Delay = True
Objectives[34]ObjectiveMessages[6]DelayTime = 32
Objectives[34]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[6]TypeSubtitle = False
Objectives[34]ObjectiveMessages[6]TypeTextMesage = True
Objectives[34]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[7]positionX = -79.43178
Objectives[34]ObjectiveMessages[7]positionY = -573.3308
Objectives[34]ObjectiveMessages[7]positionZ = 35.98806
Objectives[34]ObjectiveMessages[7]Message = E-nough! Alright, I'm not killing you if you hand the codes over. But what's in the files?
Objectives[34]ObjectiveMessages[7]Contact = CHAR_MICHAEL
Objectives[34]ObjectiveMessages[7]Sender = Michael
Objectives[34]ObjectiveMessages[7]Subject = 
Objectives[34]ObjectiveMessages[7]MessageColor = Blue
Objectives[34]ObjectiveMessages[7]PlayFromStart = False
Objectives[34]ObjectiveMessages[7]Delay = True
Objectives[34]ObjectiveMessages[7]DelayTime = 37
Objectives[34]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[7]TypeSubtitle = False
Objectives[34]ObjectiveMessages[7]TypeTextMesage = True
Objectives[34]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[8]positionX = -50.80899
Objectives[34]ObjectiveMessages[8]positionY = -484.7306
Objectives[34]ObjectiveMessages[8]positionZ = 39.46659
Objectives[34]ObjectiveMessages[8]Message = I am not allowed to tell anyone or I'll end up in a cage with a panther.
Objectives[34]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[8]Sender = Head of security
Objectives[34]ObjectiveMessages[8]Subject = 
Objectives[34]ObjectiveMessages[8]MessageColor = White
Objectives[34]ObjectiveMessages[8]PlayFromStart = False
Objectives[34]ObjectiveMessages[8]Delay = True
Objectives[34]ObjectiveMessages[8]DelayTime = 43
Objectives[34]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[8]TypeSubtitle = False
Objectives[34]ObjectiveMessages[8]TypeTextMesage = True
Objectives[34]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[9]positionX = -23.24333
Objectives[34]ObjectiveMessages[9]positionY = -381.9914
Objectives[34]ObjectiveMessages[9]positionZ = 38.49479
Objectives[34]ObjectiveMessages[9]Message = Just... If your robbery is succesful, and the files get in government's hands. You'll see.
Objectives[34]ObjectiveMessages[9]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[9]Sender = Head of security
Objectives[34]ObjectiveMessages[9]Subject = 
Objectives[34]ObjectiveMessages[9]MessageColor = White
Objectives[34]ObjectiveMessages[9]PlayFromStart = False
Objectives[34]ObjectiveMessages[9]Delay = True
Objectives[34]ObjectiveMessages[9]DelayTime = 48
Objectives[34]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[9]TypeSubtitle = False
Objectives[34]ObjectiveMessages[9]TypeTextMesage = True
Objectives[34]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[9]PhoneMessageDisplayTime = 15

Objectives[35]Text = 
Objectives[35]Type = Timeout_Objective
Objectives[35]positionX = -121.7632
Objectives[35]positionY = -640.7751
Objectives[35]positionZ = 167.2048
Objectives[35]Timeout_Min = 0
Objectives[35]Timeout_Sec = 0
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 1
Objectives[35]mission_Pickup_Props[0]Model = prop_notepad_02
Objectives[35]mission_Pickup_Props[0]Value = 0
Objectives[35]mission_Pickup_Props[0]positionX = -798.9603
Objectives[35]mission_Pickup_Props[0]positionY = 327.1768
Objectives[35]mission_Pickup_Props[0]positionZ = 219.9385
Objectives[35]mission_Pickup_Props[0]rotationX = 0
Objectives[35]mission_Pickup_Props[0]rotationY = 0
Objectives[35]mission_Pickup_Props[0]rotationZ = 165
Objectives[35]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[35]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 36
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = Take the ~b~Codes
Objectives[36]CollectPickupsAddBlips = True
Objectives[36]FaildText = 
Objectives[36]Type = Collect_Pickup
Objectives[36]positionX = -125.3493
Objectives[36]positionY = -637.2012
Objectives[36]positionZ = 168.5858
Objectives[36]mission_ActorsCount = 1
Objectives[36]mission_Actors[0]Survive_Number = 0
Objectives[36]mission_Actors[0]Failed_Text = 
Objectives[36]mission_Actors[0]Remove_After = 0
Objectives[36]mission_Actors[0]positionX = -148.7393
Objectives[36]mission_Actors[0]positionY = -607.8409
Objectives[36]mission_Actors[0]positionZ = 209.0709
Objectives[36]mission_Actors[0]Heading = 285.7741
Objectives[36]mission_Actors[0]String_Name = csb_englishdave_02
Objectives[36]mission_Actors[0]Relationship_Group = Friend
Objectives[36]mission_Actors[0]AddBlip = False
Objectives[36]mission_Actors[0]ShowCone = False
Objectives[36]mission_Actors[0]Invincible = True
Objectives[36]mission_Actors[0]SetHealth = 100
Objectives[36]mission_Actors[0]DieFromHeadShot = True
Objectives[36]mission_Actors[0]CanExitVehicle = True
Objectives[36]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[0]AlwaysFight = True
Objectives[36]mission_Actors[0]Seeing_Range = 30
Objectives[36]mission_Actors[0]Hearing_Range = 30
Objectives[36]mission_Actors[0]CombatMovement = Offensive
Objectives[36]mission_Actors[0]weapon = 966099553
Objectives[36]mission_Actors[0]Variation = Default
Objectives[36]mission_Actors[0]Task = 3
Objectives[36]mission_Actors[0]Task_Guard_Range = 5
Objectives[36]mission_Actors[0]Task_Stay_In_Range = True
Objectives[36]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[0]Task_Scenario = WORLD_HUMAN_PAPARAZZI
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = 
Objectives[37]Type = Timeout_Objective
Objectives[37]positionX = -785.2789
Objectives[37]positionY = 314.8032
Objectives[37]positionZ = 216.6384
Objectives[37]Timeout_Min = 0
Objectives[37]Timeout_Sec = 1
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = Leave ~b~Arcadius
Objectives[38]Text2 = 
Objectives[38]Text3 = 
Objectives[38]Failed_Text = 
Objectives[38]Type = Checkpoint
Objectives[38]Checkpoint_Type = 45
Objectives[38]Reserved = 1
Objectives[38]ColorR = 0
Objectives[38]ColorG = 0
Objectives[38]ColorB = 255
Objectives[38]ColorA = 255
Objectives[38]IconColorR = 255
Objectives[38]IconColorG = 255
Objectives[38]IconColorB = 255
Objectives[38]IconColorA = 0
Objectives[38]positionX = -784.4276
Objectives[38]positionY = 315.0448
Objectives[38]positionZ = 216.6384
Objectives[38]Heading = 630
Objectives[38]Diameter = 1
Objectives[38]minimum_hight = 1
Objectives[38]maximum_hight = 10
Objectives[38]TriggerDistance = 2.5
Objectives[38]PlaySound = False
Objectives[38]LoseWanted = False
Objectives[38]Stop_Vehicle = False
Objectives[38]DeliverVehicleOnly = False
Objectives[38]DeliverTrailor = False
Objectives[38]DeliverTowTruck = False
Objectives[38]DeliverVehicleCargobob = False
Objectives[38]DeliverPropCargobob = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Teleport_Objective
Objectives[39]Text = 
Objectives[39]positionX = -144.6474
Objectives[39]positionY = -599.0522
Objectives[39]positionZ = 205.9197
Objectives[39]ObjectiveRotation = -190
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = 
Objectives[40]Type = Timeout_Objective
Objectives[40]positionX = -146.478
Objectives[40]positionY = -605.6271
Objectives[40]positionZ = 205.9197
Objectives[40]Timeout_Min = 0
Objectives[40]Timeout_Sec = 15
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 3
Objectives[40]ObjectiveMessages[0]positionX = -143.1694
Objectives[40]ObjectiveMessages[0]positionY = -605.5763
Objectives[40]ObjectiveMessages[0]positionZ = 205.9197
Objectives[40]ObjectiveMessages[0]Message = What is going on today! What are you even doing?1
Objectives[40]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[40]ObjectiveMessages[0]Sender = Michael
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = Blue
Objectives[40]ObjectiveMessages[0]PlayFromStart = False
Objectives[40]ObjectiveMessages[0]Delay = True
Objectives[40]ObjectiveMessages[0]DelayTime = 1
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = False
Objectives[40]ObjectiveMessages[0]TypeTextMesage = True
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[1]positionX = -133.619
Objectives[40]ObjectiveMessages[1]positionY = -595.8082
Objectives[40]ObjectiveMessages[1]positionZ = 206.1679
Objectives[40]ObjectiveMessages[1]Message = Hello there, chum. I decided to take some pictures of Los Santos from up here
Objectives[40]ObjectiveMessages[1]Contact = CHAR_ENGLISH_DAVE
Objectives[40]ObjectiveMessages[1]Sender = Dave
Objectives[40]ObjectiveMessages[1]Subject = 
Objectives[40]ObjectiveMessages[1]MessageColor = White
Objectives[40]ObjectiveMessages[1]PlayFromStart = False
Objectives[40]ObjectiveMessages[1]Delay = True
Objectives[40]ObjectiveMessages[1]DelayTime = 5
Objectives[40]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[1]TypeSubtitle = False
Objectives[40]ObjectiveMessages[1]TypeTextMesage = True
Objectives[40]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[2]positionX = -142.6618
Objectives[40]ObjectiveMessages[2]positionY = -611.7173
Objectives[40]ObjectiveMessages[2]positionZ = 201.9669
Objectives[40]ObjectiveMessages[2]Message = Get some help.
Objectives[40]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[40]ObjectiveMessages[2]Sender = Michael
Objectives[40]ObjectiveMessages[2]Subject = 
Objectives[40]ObjectiveMessages[2]MessageColor = Blue
Objectives[40]ObjectiveMessages[2]PlayFromStart = False
Objectives[40]ObjectiveMessages[2]Delay = True
Objectives[40]ObjectiveMessages[2]DelayTime = 12
Objectives[40]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[2]TypeSubtitle = False
Objectives[40]ObjectiveMessages[2]TypeTextMesage = True
Objectives[40]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

